Ranking Poker Hands Python
This articles covers detailed description of uva 10315 the poker hands problem explanation and solution tricks with its source code in python. Keywords: poker hands, poker hands uva, poker hands problem, poker hands online judge, poker hands problem solution, uva 10315, uva 10315 solution python, poker hands source code, poker hands programming challenge. Below you will find a list of poker hands in order from highest to lowest to help you get started, as well as the top starting hands for Texas Hold'em. Click the button on the right to get a cheat sheet that displays the traditional poker hand rankings, which are used in the most popular variants of poker (such as Texas Hold‘em).
In this article, I showed how to represent basic poker elements (e.g. Hands and Combos) and how to calculate poker odds assuming random hands as well as ranges in Python while telling a true history of a night at the Venetian. We showed how exciting (and probabilistically interesting) poker can be. I am trying to run a Poker program that can detect the different hands in poker. Here is my code class Card: # A card is an Object with a suit and rank # attributes. Def init(self, rank, suit): # To create a new Card, we pass in strings # representing the rank and suit (e.
Released:
A pure python poker hand evaluator for 5, 6, 7 cards
Project description
In pure python
27 January 2011, Alvin Liang
Introduction
This is a pure python library to calculate the rank of the best pokerhand out of 5, 6, or 7 cards. It does not run the board for you, orcalculate winning percentage, EV, or anything like that. But if you giveit two hands and the same board, you will be able to tell which handwins.
It is nowhere near as fast as pypoker-eval, but it works if you can’tuse C for some reason (the early stages of the first MIT pokerbotcompetition come to mind). The core algorithm is slower, and youobviously don’t have the speed of C.
Quick Start
Rank is 2-14 representing 2-A, while suit is 1-4 representingspades, hearts, diamonds, clubs.
The Card constructor accepts two arguments, rank, and suit.
Algorithm
The algorithm for 5 cards is just a port of the algorithm that used tobe at the following URL. (I purposely broke the link because it now hostsa malware site.)httx://wwx.suffecool.net/poker/evaluator.html
I came up with the 6 and 7 card evaluators myself, using a very similarcard representation and applying some of the same ideas with primenumbers. The idea was to strike a balance between lookup table size andspeed.
Also, I haven’t included the code I used to generate the lookup tables,but you should be able to do that with a simpler, slower algorithm.Maybe I’ll add that later as well.
There is also a two-card ranking/percentile algorithm that is unrelatedto the rest and may get cleaned up later. We used it at one point forsome pre-flop evaluation. Credit to Zach Wissner-Gross for developingthis.
Documentation is sparse at the moment, sorry about that, and obviously Idid not really bother to package it or clean it up. I may or may notwork on this in the future. Basically, I made it, so why not release it?

Contributors
- Me! Go me!
- Zach Wissner-Gross (2-card algorithm)
- arslr (Fixes for other Python versions)
- Jim Kelly (Help with packaging, additional documentation)
- hwmrocker (Improvements to Card constructor, Python 3 compatibility)
- radekj (Tests, Python 3 compatibility)
Release historyRelease notifications RSS feed
0.2.0
0.1.2
0.1.1
0.1.0
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
| Filename, size | File type | Python version | Upload date | Hashes |
|---|---|---|---|---|
| Filename, size pokereval-0.2.0-py3-none-any.whl (573.8 kB) | File type Wheel | Python version py3 | Upload date | Hashes |
| Filename, size pokereval-0.2.0.tar.gz (568.8 kB) | File type Source | Python version None | Upload date | Hashes |
Ranking Poker Hands Python Game
CloseHashes for pokereval-0.2.0-py3-none-any.whl
| Algorithm | Hash digest |
|---|---|
| SHA256 | cbcdac21a2cbd329998c2ab39cd2e30ad4ec4215c1bf7e0ff2ff017c076472f4 |
| MD5 | cbe68a5fb778129955a054a1b62a677c |
| BLAKE2-256 | 305ab20017b8963dcc1e8a38cd74a832266ed6ea0f215d3903218358dfcc0327 |
Hashes for pokereval-0.2.0.tar.gz
| Algorithm | Hash digest |
|---|---|
| SHA256 | b85ab5cc10f9392da474b5538803ea1a89ff41a02c231f498497b3bba95f2e3a |
| MD5 | 5320a1d685ab226a3a1af118ed054d64 |
| BLAKE2-256 | ed4f987a9edbad5b35eb7a6eede7834e39c4605e2f29bcae0e212545fbcb8a90 |
Ranking Poker Hands Python Tutorial
Description:
Overview
In this talk, we start with a solution to the problem of ranking poker hands and then build up on it to simulate poker games. Eventually, we will look at simulating a large number of such games and see if there are any interesting strategies that can be developed, looking at the results of the simulations or it's just that it's random. We'll look at one such solution that uses Python standard library alone, with no external dependencies.
Description
From Wikipedia
Ranking Poker Hands Python Cheat
Poker is a family of card games that combines gambling, strategy, and skill. All poker variants involve betting as an intrinsic part of play, and determine the winner of each hand according to the combinations of players' cards, at least some of which remain hidden until the end of the hand. Poker games vary in the number of cards dealt, the number of shared or 'community' cards, the number of cards that remain hidden, and the betting procedures.
Thus, poker is a very candidate for understanding how one can run a large number of random simulations.
Target Audience
Those interested in a game of Poker and Python - for the fun part of solving a problem in Python.
This talk should be a good introduction to using some features from standard library to Python programmers who are new to Python. There might be something for more experienced Python programmers as well.
People who are interested in understanding how to simulate certain real world scenarios, might also find the talk useful.
Talk Outline
The talk will cover following main topics. Most of the talk will walk through the code.
A quick overview of poker hands and how they are ranked. This section should demonstrates the power of Python's built-ins like
set,sortedwhich makes solution to the problem of ranking Poker hands a very compact one, deriving inspiration from Peter Norvig's solution. (approx 10-15 mins).Next we look at what one Poker Game looks like and model it. Here we model a Poker Table with
'n'players and different stages of a poker game. This demonstrates modules from Python's standard libraryrandom,itertoolsandcollections. (approx: 5-7 mins)Finally we look at How can we answer questions by running simulations of such Poker games. List comprehensions etc. (approx: 5-7 mins)
- What percentage 'flop' winners end up being final game winners?
- Is Ace High during initial deal - really a good hand that can win?
- What about starting with a Pair?
- What about starting with same suit?